Economy of Second Life

Results: 72



#Item
11World Wide Web / Cloud computing / Computing / Virtual economy / Internet / Web hosting / Yola / Second Life

Lab Guidelines YOLA is a platform for creative thinkers regardless of culture or background, to showcase their work, discover work of others, to collaborate within so-called ‘labs’, to discuss, cocreate, generate new

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Source URL: yourownlab.com

Language: English - Date: 2015-02-26 09:31:08
12Human–computer interaction / Virtual world / Virtual art / Second Life / Virtual community / Virtual economy / Avatar / Cyberspace / Robots and Avatars / Virtual reality / Computing / Reality

1 Vol 16 Issue 4 – 5 The Translation of Art in Virtual Worlds By Patrick Lichty

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Source URL: www.leoalmanac.org

Language: English - Date: 2014-02-11 08:13:46
13Virtual economy / Technology / Reality / Social information processing / Linux games / Virtual world / Presence / Second Life / Avatar / Virtual reality / Internet culture / Computing

You can be too rich: Mediated communication in a virtual world Greg Wadley, Martin R. Gibbs The University of Melbourne Parkville, 3010, Australia {greg.wadley,martin.gibbs}@unimelb.edu.au

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Source URL: people.eng.unimelb.edu.au

Language: English - Date: 2009-10-13 22:20:12
14Computing / Digital media / Virtual economy / Windows games / Virtual communities / Virtual world / Active Worlds / Second Life / World of Warcraft / Virtual reality / Software / Internet culture

International Journal of e-Collaboration, 4(3), 1-13, July-SeptemberE-Collaboration and E-Commerce In Virtual Worlds: The Potential of Second Life and World of Warcraft

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Source URL: cits.tamiu.edu

Language: English - Date: 2008-03-13 17:01:51
15Economy of Second Life / Virtual world / Linden Lab / Real estate / Cyberspace / Business ethics / Virtual good / Arbitrage Wise / Virtual economy / Second Life / Virtual reality

Business Ethics in Second Life Stuart Barwick, Ralph Drabic III __________________________________________________________________ Scenario My name is Sinsin Snook. People know me because I am a five foot five white wolf

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Source URL: www.ethicapublishing.com

Language: English - Date: 2009-02-01 12:27:49
16Virtual reality / University of Queensland / Linux games / Windows games / Linden Lab / Virtual world / New Media Consortium / Digital media / Second Life / Virtual economy

Subject: Second Life NMC – Staff guidelines __________________________________________________________________ UQ Staff Guidelines for Use and Participation in Second Life for Teaching and Learning Introduction

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Source URL: www.uq.edu.au

Language: English - Date: 2011-08-15 22:56:21
17Virtual economy / Virtual reality / Second Life / Virtual communities / Virtual world / Education in Second Life / Virtual learning environment / E-learning / Blended learning / Education / Distance education / Learning

Australian higher education institutions transforming the future of teaching and learning through 3D virtual worlds Sue Gregory University of New England Brent Gregory

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Source URL: macict.edu.au

Language: English - Date: 2014-01-08 22:41:21
18Virtual economy / Virtual communities / Virtual world / Second Life / E-learning / Flexible learning / RMIT University / Quest Atlantis / Virtual campus / Education / Distance education / Virtual reality

How are Australian higher education institutions contributing to change through innovative teaching and learning in virtual worlds? Brent Gregory University of New England

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Source URL: macict.edu.au

Language: English - Date: 2014-01-08 22:36:16
19Internet culture / Reality / Digital media / Virtual communities / Windows games / Virtual world / Second Life / Avatar / Telepresence / Virtual reality / Virtual economy / Computing

Helen Harris* Jeremy N. Bailenson Alexia Nielsen Nick Yee Department of Communication Stanford University

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Source URL: vhil.stanford.edu

Language: English - Date: 2012-12-21 13:14:18
20Human–computer interaction / Virtual world / Virtual art / Second Life / Virtual community / Virtual economy / Avatar / Cyberspace / Robots and Avatars / Virtual reality / Computing / Reality

1 Vol 16 Issue 4 – 5 The Translation of Art in Virtual Worlds By Patrick Lichty

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Source URL: www.leonardo.info

Language: English - Date: 2009-05-20 21:12:41
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